﻿using System.Windows;
using System.Collections.Generic;
using System;

namespace GameEngine.Model.Data
{
    public class ResourceVO : IResourceVO
    {
        public IResourceVOId Id { get; set; }


        public ResourceVO(IResourceVOId id)
        {
            Id = id;
        }

        public object Container
        {
            get;
            set;
        }
    }

    public class ResourceVOId : Id<string>, IResourceVOId{
        public ResourceVOId(string id) : base(id) { }
        public ResourceVOId() { }
    }
}